Illyana Rasputina, also known as Magik, is a character introduced early in Marvel’s Midnight Suns, so players must utilize her to her fullest capabilities. Many of Magik’s attacks work well when knockback abilities are combined with her portals. While Magik can be played without focusing on using her portals, this leaves out a large portion of Magik’s arsenal and does not make use of her unique attacking style.
The battle style utilized in Marvel’s Midnight Suns allows players to create their line-ups based on how they feel their characters will work best with each other. The player’s decks can also be modified to complement their allies’ abilities, using card options that lend to their strengths. For example, given Magik’s power to teleport around the map and knock enemies through the Portals she creates, the perfect deck will create harmony between Portals and knockback abilities.
Quick Soulslash+ Can Provide Card Play Refunds
Players will want to have two copies of Quick Soulslash+ in their deck, starting with attacks. This card possesses the knockback ability, a must-have for any of Magik’s attacks. It also grants an additional move during the turn it is played. When combined with a carefully placed Portal, the Quick status effect of the card can almost become a guaranteed card play refund due to the high chance of KOs.
Kick+ Provides a Damaging Effect and Knockback
Another attack card with the knockback effect, Kick+, is a simple but effective attack. Like all attacks, this card will generate Heroism upon use. In addition, it does 150% offensive damage, but the most crucial aspect of the card is still the knockback effect.
Darkchylde+ Makes Magik Invulnerable
Heroic cards will take up a minor portion of Magik’s deck, starting with Darkchylde+, a potent card that can be gained through Magik’s challenge. This card adds Invulnerable, granting immunity to damage and counter while dealing damage and taunting enemies, forcing them to attack the now immune Illyana. Just be aware that this card does include the Exhaust effect and costs four Heroism to play.
Gather+ Drops a Group of Enemies Together
Gather does exactly as the card is named. It moves each enemy in the area of effect towards its center. The enemies are also injured, with the card dealing 100% offensive damage. Combined with a Portal and knockback attack, this card could help lead to a KO on an enemy. It also does well with hazards if Magik is in the center of environmental obstacles, as it can pull an enemy towards the items. Gather+ cost two Heroism to play.
Limbo Portal+ Is Key to Magik’s Battle Style
The key to a good deck for Magik is the skill cards that generate Portals. Another card that players should have two of in their deck, Limbo Portal+ allows the player to create a Portal and send an enemy flying through it on Magik’s next knockback. The downside is that only one Portal can be placed at a time. The good thing about this card is that it does not cost a card to play as it has a free status. If one chooses to redraw the card, it adds a move to the turn.
Limbo’s Grasp+ Can Be Used to Damage Multiple Enemies
Limbo’s Grasp+ creates a Portal with the added effect that any enemies knocked through a Portal will receive 174 damage for the rest of the mission. As the damage does not stack, there is no need to have duplicates of this card in a deck. Additionally, Limbo’s Grasp+ will grant two Heroism when played, helping to obtain enough to play Darkchylde+.
As a lot of Magik’s power comes from utilizing her Portals, players will want to keep her passive ability in mind. Relay can be upgraded to Relay II by upping her friendship level. This passive ability increases the chance of generating a Limbo Portal to 25% after an enemy is knocked through one. Pairing Magik with characters who can heal will help keep Magik on the field. Using the environment to her advantage will also help guarantee KOs after attacking enemies and pushing them through a Portal.