Eric Brooks, AKA Blade, is one of the more straightforward characters in Marvel’s Midnight Suns, making him an excellent go-to for first-time players. The Daywalker is a hardened, bloodthirsty warrior who Inflicts massive damage in his attacks, whether on one enemy or a barrage of them. However, Blade’s primary attribute is his ability to inflict his foes with Bleed, a stackable debuff that damages the enemy at the start of their turn.
Since many of Blade’s better abilities are directly tied to Bleed, players will want to equip Marvel’s premier vampire hunter with cards that allow him to inflict as much of it as possible. While Blade’s playstyle may not be as customizable as Nico Minoru’s, he has a lot to offer to any combat situation. The following deck will make the Daywalker an invaluable addition to the player’s team.
Quick Strike+ Can Pick Off Single Enemies
When it comes to attack cards, Quick Strike+ is a must-have for any Blade build. Hitting one enemy for an already respectable amount of damage, Quick Strike+ deals additional damage to targets afflicted with Bleed. With Blade’s passive ability, Cold Blooded, giving every attack he makes a slim chance of inflicting Bleed, Quick Strike+ is a great way to build Heroism and pick off stray enemies who could menace Blade’s more vulnerable teammates
Strike+ Targets Up To Three Foes
The first and only one of Blade’s cards players should have a duplicate of, Strike+ allows Blade to attack three enemies in a single turn. On top of that, it also deals additional damage if the enemies Blade’s targeting have been afflicted with Bleed, giving the Daywalker an effective form of crowd-control that can reliably clear out groups of weaker foes.
Reaper+ Converts Stacks of Bleed Into Instant Damage
The last of Blade’s three attack cards, Reaper+ allows Blade to consume the stacks of Bleed on a single enemy and convert it into damage that is then added to Reaper+’s damage. With some careful planning, Blade can use Reaper+ to finish off bulkier enemies who have racked up multiple stacks of Bleed, making it an excellent finishing move against Marvel’s Midnight Suns‘ bosses. The card also gives Blade 1 Strengthened upon a KO.
Make ’em Bleed+ Ensures Blade’s Next Attacks Inflict Bleed
Make ’em Bleed+ does exactly what it sounds like, and it’s the heart and soul of any good Blade build. Not only does Make ’em Bleed+ ensure that the next three attack cards Blade uses will inflict 2 Bleed on his targets, but it also allows Blade to draw two more cards from his deck. If one pull is lucky, Blade could use Strike+ twice in a row and gain twice as much bonus damage from Bleed, turning the Daywalker into a one-man army.
The Hunger+ Lets Blade Heal for Every Enemy He KOs
In the slim chance that the enemies Blade has afflicted with Bleed are still standing, The Hunger+ skill card can turn them into resources. When The Hunger+ is activated, all enemies afflicted with Bleed also gain 2 Marked, allowing Blade to gain back spent cards when he KOs one of them. To add insult to injury, Blade also regains 87 health for every enemy with Bleed. Best of all, The Hunger+ is a Free card, meaning it won’t count as a card play.
Daywalker+ Gives Blade Four Attacks In A Single Turn
Sitting comfortably in the middle of Blade’s three optimal heroic abilities, Daywalker+ allows the vampire hunter to attack four enemies. While it costs an expensive 3 Heroism to cast, Daywalker+ is an excellent way to spread Bleed to multiple enemies. On top of that, Daywalker+ also allows the player to draw a card for every opponent Blade KOs, allowing the player to gain a maximum of four extra cards.
Glaive+ Gives Blade Some Much-Needed AOE Coverage
The last card in Blade’s deck, Glaive+ is the perfect hybrid of Blade’s ability to deal damage and inflict Bleed. With Glaive+, Blade conjures a gigantic fiery version of the titular weapon and attacks all enemies around him, inflicting them with two stacks of Bleed in the process. Given Blade’s affinity for focusing on single targets, Glaive+ gives the Daywalker an AoE option that, while costing four Heroism, allows him to spread Bleed to multiple enemies without fail.
As if that wasn’t good enough, Glaive+ also inflicts extra damage on those enemies that already have Bleed. Although Blade is built more for whittling away single or small groups of enemies, Glaive+ allows him to deal with larger crowds while inflicting Bleed, ensuring that his allies won’t be overwhelmed by superior numbers. It should be noted, however, that this card has the Exhaust characteristic.